Archive for October 20th, 2011

Prepared for the Parts

Thursday, October 20th, 2011

Casting is complete. We all have our roles for the play. 'There remains one last item before rehearsals can begin', our new director says. 'Don't worry, I am quite comfortable with full-frontal nu—' '...payment.' 'Put your clothes back on, Ur'thwrm Jim.'

Showing His Bumbling Side

Thursday, October 20th, 2011

Auditions for the play are decided, roles are not. We may be adventurers and eminently suitable, as well as dressed and equipped, to take on the combat roles, but we are still required to read our lines well. We are all taken to the stage, where we meet an old friend of mine, Thressing Umbero […]

Warming-up the Vocal Chords

Thursday, October 20th, 2011

We are become actors! That's the plan, and it works quite well. At least, as well as can be expected for a rather contrived series of events to get us a key by finding a container that is held by the mayor which opens a magical seal to get us in to a pathfinder lodge […]

Having to Thess-up

Thursday, October 20th, 2011

We are heading to Delvehaven, to unlock the mysteries of the sealed lodge and perhaps uncover the source of the shadowbeasts. Or we would be, if we weren't stopped before we could even start. Apparently we can't just walk in to Delvehaven, what with it being sealed with various magic wards. What we need is […]

Following the Plot

Thursday, October 20th, 2011

The tieflings are defeated. Somehow we have eradicated the threat of the Bastards of Erebus. Even more unlikely, we all survive to tell about it. But there is still much more to achieve before the city is safe and free from evil, and after a short recuperation period we are gathered together again with the […]