Archive for the 'Dark Heresy' Category

Introducing Warp Beasts

Thursday, March 3rd, 2011

Boarding the space hulk isn't so bad, there's even a breathable atmosphere. It's a bit parky, though, and no powered systems to heat up the amalgamation of ships or even provide much light. We are relying on our own instruments to help guide us. The choice of docking platform is an old imperial ship, lost […]

Getting Tooled Up

Thursday, March 3rd, 2011

Minding our own business, a squad of Inquisitorial Stormtroopers arrive. As imposing as they look, Dariel puts it in to perspective. 'We've no worries about being shot', he murmurs, referring to their notorious aiming abilities. Luckily, they aren't here to shoot us, instead informing us that our services are required. A quick shuttle trip in […]

Crossing Swords with the Boss

Thursday, February 24th, 2011

Theodosia is waiting for the acolytes. He's not really expecting them, and actually surprised to see them still alive after sending hired guns to kill them, but they have just blown a security door off its hinges and walked in to his secret basement. Now he's going to do his best to make sure they […]

Bypassing Security Using Brute Force

Thursday, February 24th, 2011

Getting in to Theodosia's inner sanctum may not be entirely straightforward. The acolytes have followed the trail of the assassin and influential cult member to a church on Ambulon, but now a locked basement door stands between them and discovering the truth. Never fear, though, as Matthias has trained in security and is confident he […]

Sharp Question

Thursday, February 17th, 2011

On deciding their next course of action, the acolytes consider the information they've gathered so far. 'We could make enquiries about the Serrated Query', suggests Xerxes. 'Or the other group', says Matthias, 'the one with the weapon and mark as their symbol'. 'Yes, that's the Serrated Query.' 'No, they have the question mark', Matthias clarifies, […]

It's Blindingly Obvious Now

Thursday, February 10th, 2011

'We got some night-vision goggles and flash grenades in one of our great strategic decisions.'

Or We Could Meet Him There

Thursday, February 10th, 2011

'We're following Theodosia.' 'Where's he going?' 'That's what we're trying to find out.'

Call Him By His Name

Thursday, February 3rd, 2011

Getting good answers out of The Oracle, the ancient source of knowledge on the moving city of Ambulon, turns out to be rather smooth after the first hurdle. There are some obvious questions to ask, whose answers prompt further questions. It is almost as if the encounter were scripted. 'Who is the master of the […]

You Tell Me

Thursday, February 3rd, 2011

Rudely awaken from the slumber by mercenaries, the trail of evidence leads the acolytes to the moving city of Ambulon. Some convenient transport gets them to the city, and they have to struggle once again with a new undercover identity that more fits with the life on a forever-maintained machine. Nobles from Fenksworld would not […]

Space is the Place

Thursday, January 27th, 2011

I'm jotting down a few notes, conscious that doing so could slow the game down and trying to keep circumstances moving as I scribble. 'Are you thinking about questions to ask', I say to the players, referring to the mercenaries they've just captured, 'or are you staring in to space?' 'Huh, we could be thinking […]


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