Returning for Forty Flings

Thursday, September 1st, 2011

Our ambush on the tieflings went a bit wrong. It's our own fault, we should have realised a mysterious benefactor was going to leave us a present of gold to bring us up to our current expected wealth level, so we can buy some appropriate equipment to help with the encounter. We've apparently been rather […]

Two Minor Flaws

Thursday, August 25th, 2011

We have a plan to catch the tiefling bandits before they strike again, and this time we've done our homework. We've researched what we know about tieflings and that they have an ability that acts like the darkness spell. We've talked to some vagrants in the decrepit part of town who've seen the tieflings wandering […]

Leaving Their Mark

Thursday, August 25th, 2011

We need to stop a group of bandits who are burgling shops in the city, and whose latest raid ended up murdering a family who interrupted them. We recap what we know about the bandits and how they operate, which includes that they scratch their name, the Bastards of Erebus, on the outside of the […]

Intelligence Misgathering

Thursday, August 18th, 2011

We're almost being heroic in our efforts to clean up this evil city. A shadowbeast has been killed, the goblins dispersed with the death of their leader, and now we're dealing with some bandits who are preying on merchants on a trade route between towns. We have already borrowed a covered wagon and have me […]

Getting a Foot in the Door

Thursday, August 11th, 2011

The ground floor of the ruined inn is cleared of any goblin threat and we move upstairs, hoping still to find the leader, Whitechin. We see no movement to start with, and with a choice of opposite doors at the end of a corridor we decide to get the element of surprise with both of […]

Slaughter, Heal, Repeat

Thursday, July 28th, 2011

We've almost cleared the wagon of guards, just one more remains on top. He is currently reloading the ballista mounted on the roof of the wagon, but I spring up to prevent the large weapon being used against us a second time. Poor Afutavere nearly had a second name change to Halfafutavere. Brennan sees the […]

My Dry Wit can be Disarming

Thursday, July 28th, 2011

Apart from critical hits nearly slaughtering two guards in one round, when we are trying to merely wound or incapacitate, the ambush is going well. The leader has been dropped to the floor by Ganelon, our paladin, who then calls for the surrender of the guards. Brennan the bard casts a spell to cause a […]

Not Meaning to be Critical

Thursday, July 28th, 2011

Our paladin, apparently intent on the plan to rescue the leader of the resistance group by waiting until he's executed and then raise him as a zombie, wasn't paying much attention when we were told of the group's inherently peaceful attitude. 'Try not to kill anyone', we remind him, as we wait to launch an […]

A Name to Explain

Tuesday, July 19th, 2011

Elves are different in Pathfinder. I don't know how we missed it last week but our elven companion is over six-feet tall, which I would say is uncharacteristically taller than the humans but apparently it isn't. Elves are tall now. It's possible that we didn't notice the elf looming over us because they are modelled […]


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