Defeated by Smugness

Thursday, July 17th, 2008

At last we encounter the Blood Angel, our current nemesis, bent on destroying the whole world. The cultists that summoned it all lie dead, circled around the Blood Angel, and a demon companion taunts us whilst throwing mystical balls of fiery energy towards us. Two of us engage the demon dogs, one keeps the demon […]

Lightning Strikes!

Thursday, July 10th, 2008

It takes a few hours of travel through overgrown terrain to get to the ancient temple of blood red clouds swirling ominously overhead, but thanks to Dexter's excellent survival abilities we don't get bogged down along the way. As we approach the courtyard we are impressed by the intricate design that went in to the […]

His Name is Dexter, For he is Many

Thursday, June 5th, 2008

The noise outside the barn that wakes us up in the morning after our day's rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, 'Dexter! I know you're in there!' 'And I know you're out there', shouts back Dexter, behind the pulled slightly ajar barn […]

I Don't Think You're Doing it Right

Thursday, May 15th, 2008

Having saved the town from the murderous threat of the marrowbreakers we are summoned to appear before the king. An honour indeed! It's a little peculiar that fifteen guards come to Dexter's home in the middle of the night to summon us on personal orders from the king, but one does not question the king. […]

This Ain't No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we've uncovered, so that anyone stumbling in to the temple in the future won't wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers us […]

Typos for the Swin!

Thursday, March 27th, 2008

Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea of […]

The Gloom

Wednesday, February 13th, 2008

The Dire Gloom has me in its clutches, slowly draining me of all my charisma. My personal situation looks rather bleak, but overall things are going quite well. For a start, I am the least combative member of the party and I am keeping the dangerous beast occupied. Had anyone else in the party been […]

Out of the Frying Pan

Thursday, February 7th, 2008

Getting out of harm's way, it is a plan that never fails, and one that I put to use as much as I can, being a squishy thief. I have the means to achieve the plan as well, being spry and nimble, able to dodge opponents, tumble past them, or leap to safety. Whether the […]

Get Ahead

Thursday, January 10th, 2008

As is becoming far too common, our breakfast is interrupted by a despatch rider with an apparently urgent missive. The last time we had a meal interrupted we finished anyway and then were surprised when we saw that the messenger had waited outside for us with his carriage, when we had unintentionally ignored the part […]

Who Needs a Pony?

Thursday, November 8th, 2007

Having defeated the acrobats and now looking for their escaped leader and hunting for further clues as to his motivation behind the murder we start to head back across town to the inn where we found out the troupe was staying. The inn is about a thirty minute walk from the theatre, and we are […]