All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]

The Ranger Hits

Thursday, January 14th, 2010

Losing our dwarf defender may mean restructuring the party somewhat, or our squishy strikers and leader may not complete the adventure. A small encounter is run to test a new party composition, although Adran is quite happy to continue his prowess as a hard-hitting ranger. Fighting snowmen minions and icy constructs, Adran revels in his […]

Blinded and Dazed

Thursday, November 19th, 2009

I have knocked the giant spider prone during the climatic battle in the Temple of Lolth. Most of us are atop a tall altar, looking down on the pews below where Gruknal is fighting a couple of smaller spiders, and Grimstorm is keeping out of harm's way. Grimstorm's spirit companion and Adran flank me. Krafft […]

From Dwarf to Drow

Thursday, November 5th, 2009

Searching through the rooms in the drow cathedral, Gruknal finds some spare uniforms, causing him to hatch a plan. 'If I wear drow clothing, do you think I can fool the guards?' 'Only if the guards are blind, deaf and have their noses brutally mangled in an accident', replies Grimstorm, bluntly trying to point out […]

Crossing the Courtyard

Thursday, October 29th, 2009

Gruknal takes the lead in working out how to cross safely the foggy, smoky courtyard full of peril. The rest of us ought to follow, if only for the sake of the plot, we just need to work out how. Adran follows Gruknal, with his long ranger stride letting him catch and pass the dwarf […]

The Honking

Thursday, October 1st, 2009

In a time when we are having to make deals with evil races, and portals to other hellish dimensions exist, we find we are really struggling without a paladin. He always knew how to commit genocide on behalf of dragons or make deals with demons without losing his powers. Instead, we're having trouble coming up […]

Minotaur on a Tour

Thursday, September 17th, 2009

The undead ambassadors are defeated! We scoff down their chocolates and champagne before turning our attention to the locked door in the ambassador's office. There appears to be the occasional muffled sound coming from the other side of the door, which we assume to be the actual ambassador we're looking for, instead of the imposter […]

Elf Finger Food

Thursday, September 3rd, 2009

We move down the tunnel towards the drow city, from which the undead curiously emerged. The drider that saw us fight the undead reappears ahead of us. 'Hail, adventurers. What are surface dwellers doing here?' There is some mumbling from the group members at point, 'maybe you want to talk to our intelligent member of […]

My Pet Ghoul

Thursday, August 27th, 2009

Running away from the continuing danger of the unslain Aboleth we make it close to the drow city, a glyph on the ground in front of one of a pair of tunnels attracting our attention. Also attracting our attention are the wights and ghoul skittering down the tunnel bearing the glyph, as well as the […]

What I Can't See Can't Hurt Me

Thursday, August 20th, 2009

We are deep underground being led towards a drow city in almost complete darkness, minimal light sources allowed lest we attract attention from whatever lurks in the caverns and corridors, our hired guide using his experience and heightened senses to keep us on track. But he can be quite a capricious fellow. One minute the […]


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