All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]

Backflipping Ninjas

Thursday, November 26th, 2009

We exit the darkness of the drow cathedral to be greeted by the similar darkness of the underground drow city. The matron is defeated, now we must face, um, some other drow. The plot is all kind of bleeding together at this point, a bit like our party after the first round of combat. Getting […]

Blinded and Dazed

Thursday, November 19th, 2009

I have knocked the giant spider prone during the climatic battle in the Temple of Lolth. Most of us are atop a tall altar, looking down on the pews below where Gruknal is fighting a couple of smaller spiders, and Grimstorm is keeping out of harm's way. Grimstorm's spirit companion and Adran flank me. Krafft […]

Crossing the Courtyard

Thursday, October 29th, 2009

Gruknal takes the lead in working out how to cross safely the foggy, smoky courtyard full of peril. The rest of us ought to follow, if only for the sake of the plot, we just need to work out how. Adran follows Gruknal, with his long ranger stride letting him catch and pass the dwarf […]

Dwarf versus Immolith

Thursday, October 15th, 2009

Gruknal gets pulled through a wall by a giant, flaming hand, but it's okay. He soon appears again, dragging the immolith and a giant spider behind him in to the corridor, for easier party access. However, it also means that the two monsters also have greater access to us, as the GM announces that the […]

The Honking

Thursday, October 1st, 2009

In a time when we are having to make deals with evil races, and portals to other hellish dimensions exist, we find we are really struggling without a paladin. He always knew how to commit genocide on behalf of dragons or make deals with demons without losing his powers. Instead, we're having trouble coming up […]

Minotaur on a Tour

Thursday, September 17th, 2009

The undead ambassadors are defeated! We scoff down their chocolates and champagne before turning our attention to the locked door in the ambassador's office. There appears to be the occasional muffled sound coming from the other side of the door, which we assume to be the actual ambassador we're looking for, instead of the imposter […]

You Are Really Spoiling Us

Tuesday, September 8th, 2009

Finding out that there is an ambassador from the Seven Pillared Hall in the undercity we consider it prudent to contact him as soon as possible, rather than deal directly with the drow. The building of the troll and minotaurs is obviously a wrong turn, so we tread deeper in to the city. Clearing a […]

Elf Finger Food

Thursday, September 3rd, 2009

We move down the tunnel towards the drow city, from which the undead curiously emerged. The drider that saw us fight the undead reappears ahead of us. 'Hail, adventurers. What are surface dwellers doing here?' There is some mumbling from the group members at point, 'maybe you want to talk to our intelligent member of […]

What I Can't See Can't Hurt Me

Thursday, August 20th, 2009

We are deep underground being led towards a drow city in almost complete darkness, minimal light sources allowed lest we attract attention from whatever lurks in the caverns and corridors, our hired guide using his experience and heightened senses to keep us on track. But he can be quite a capricious fellow. One minute the […]