Thursday, March 13th, 2014
The Daemon Prince of Slaanesh Interrogator Thirl accidentally summoned rips him apart. And, with that, both are gone. Thirl is gone, his mutant hordes are mown down or charred, and Assassin Clorr is in two pieces. '300 dead bodies, and not one of them is ours.' 'We once again exemplify our mantra: kill everything that […]
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Thursday, March 6th, 2014
Still looking for a way off the Mortis Thule, we are heading towards the Eye of the Inquisition that Brother Lucius recognised on an internal scan of the hulk. As we work our way up the corridor, we feel we're being followed. Rather than directly confront our stalker, we drop a couple of hopper mines […]
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Thursday, March 6th, 2014
Screams resound through the corridor ahead of us. They sound human in origin, but we're not quite sure where they're coming from, as we're still having trouble using our auspexes in the space hulk Mortis Thule. A little frustrated, Brother Lucien flexes his tech-use skills and tries to fix his. 'Have you tried turning it […]
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Tuesday, February 11th, 2014
We reach the bridge of the imperial cruiser. Well, technically, we reach the door of the bridge, which stays resolutely closed when we approach it. 'I'm guessing they won't open automatically and we'll have to look for the manual override', says Lucien. 'Manual override?' 'Yes. Didn't we do this before, where we couldn't open a […]
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Tuesday, February 11th, 2014
The Techpriest gives us directions to the bridge of the ship. He hasn't had any luck getting the sensors back on-line since they became incorporated in to the space hulk, but we'd like to give it a shot. His instructions are pretty simple, given that most corridors head in the same direction. 'I suppose if […]
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Tuesday, January 28th, 2014
Entering a different part of the space hulk has us passing through what looks to be a huge cargo hold, with large silos everywhere. On seeing the silos, Lucien tries to get serious. 'Hand over all your ammunition. No guns in here, Brothers. Flamethrowers only.' Quite why he's quoting a film 38,000 years old is […]
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Tuesday, January 28th, 2014
Recapping previous sessions is more difficult than it should be. Someone should be writing this stuff down. But anyway, our Deathwatch marines got in to some bother on the space hulk, and it was down to one of the characters to work out what was going on to save the others. It's somewhat ironic, because […]
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Thursday, December 12th, 2013
Thermagaunts, hormagaunts, and genestealers, oh my! Even more xenos monsters appear to test our mettle. The source appears to be a Cthulhu-like monstrosity at the edge of the arena, shrouded in darkness, and if we can't take him down then we'll need to retreat. So I start looking for a retreat, preferably in to the […]
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Thursday, December 5th, 2013
Tyranid termagaunts! A scuttling noise behind us, as we examine the wreck of another Imperial ship fated to be a permanent fixture of the space hulk Mortis Thule, turns out to be a new Tyranid menace. Lucius recognises them. 'This doesn't look good. They generally swarm the field by the thousands.' 'It's a good thing […]
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Thursday, November 14th, 2013
Abandoning our ship, now itself a part of the space hulk, we enter the Mortis Thule to map as much as we can whilst attempting to find a means to escape before it transitions back in to the warp. We are heading down a darkened corridor when movement is detected ahead. Skittering towards us come […]
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