His Name is Dexter, For he is Many

Thursday, June 5th, 2008

The noise outside the barn that wakes us up in the morning after our day's rest was Amelia, commander of the guard in Borat. Amelia breaks the stillness of the morning by calling out, 'Dexter! I know you're in there!' 'And I know you're out there', shouts back Dexter, behind the pulled slightly ajar barn […]

Rest or Continue?

Thursday, May 29th, 2008

Not keen on being tortured any more we burst in to action like a well-oiled machine! Despite a dozen guards and all being behind locked cell doors, we break out and defeat our captors. Of course, our captors are the town guards with whom we were working not five hours previously, but they are now […]

This Ain't No Democracy

Wednesday, May 7th, 2008

In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we've uncovered, so that anyone stumbling in to the temple in the future won't wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers us […]

Semantic Argument

Wednesday, April 9th, 2008

'This metallic behemoth of a demi-god told us not to touch any of the objects on the altar, didn't he?' 'Right.' 'What if a gust of wind blew the book off the altar? Then it wouldn't be on the altar and I could read it.' 'But it would still be an object that was on […]

Typos for the Swin!

Thursday, March 27th, 2008

Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea of […]

The Underwater Trap

Thursday, March 13th, 2008

Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of creating […]

The Gloom

Wednesday, February 13th, 2008

The Dire Gloom has me in its clutches, slowly draining me of all my charisma. My personal situation looks rather bleak, but overall things are going quite well. For a start, I am the least combative member of the party and I am keeping the dangerous beast occupied. Had anyone else in the party been […]

Out of the Frying Pan

Thursday, February 7th, 2008

Getting out of harm's way, it is a plan that never fails, and one that I put to use as much as I can, being a squishy thief. I have the means to achieve the plan as well, being spry and nimble, able to dodge opponents, tumble past them, or leap to safety. Whether the […]

The House of Crap

Thursday, January 31st, 2008

We have infiltrated Copperdell, a mining town for Borat that has convicts for workers. It recently underwent a revolution, for some reasons that are known and other reasons that we are uncovering. Our main mission is to bring peace to the town and not have the general resort to sending in the military to subdue […]

Who Needs a Pony?

Thursday, November 8th, 2007

Having defeated the acrobats and now looking for their escaped leader and hunting for further clues as to his motivation behind the murder we start to head back across town to the inn where we found out the troupe was staying. The inn is about a thirty minute walk from the theatre, and we are […]