Perils of the Warp

Thursday, June 9th, 2011

The mutants have fled back through their entrance tunnel, a mundane explosion collapsing it behind them. I throw the gibbering wreck of Matthias over my shoulders and head for the nearest tunnel to escape the blast of the supernatural bomb that has been set and has already melded in to the rock. Dariel and Mordecai […]

Losing Our Marbles

Thursday, June 2nd, 2011

Some intelligence gathered potentially gives us the location of the next Broken Chain strike. We head there with a team of local arbiters to reconnoitre the scene, looking for any suspicious activity or packages. Our few hours of investigation don't turn anything up, but the intelligence proves to be correct when, from out of nowhere, […]

Thinking Straight

Thursday, June 2nd, 2011

We're a little stuck on how to proceed. We could wait for the plot to catch up with us again, but it would be preferable to be active in our own destinies and we go over our options. We have a meeting with some mutants that could offer new insight in to the recent activity, […]

Extinguishing the Flames

Thursday, May 19th, 2011

The pre-emptive strike to subdue the mutants is going to plan. Well, almost. We successfully incapacitated half of them within a few seconds, giving the others a chance to surrender and give us the information we're after, which may have worked had Mordecai the Canary not set the rest of them (and me) on fire. […]

Measure Twice, Firestorm Once

Thursday, May 19th, 2011

Combat against the small group of mutants is going very much in our favour. My power blade has made one tingle to death, with a single spray of automatic fire Dariel's autogun has splattered two mutants in to Verhoeven patterns on the wall, and Matthias has despatched a fourth before any of them have even […]

Two Canaries

Thursday, May 12th, 2011

To investigate the new Broken Chain cult on Sepheris Secundus, Ulbrexis says he can lead us to one of the old bases that he knew of during his earlier time here. Going down in to the mines presents some risks, including that of poison gas. Thankfully, we have a high-tech version of a canary that […]

Put Down the Penguin

Thursday, April 21st, 2011

After a well-deserved break, our Inquisitor has a new mission for us acolytes. We meet up at the briefing where we're given a transcription of some off-world event that we need to know about. Mordecai is volunteered to read it. 'Jesus, it's long.' Is that it? It's not much of a clue, but we can […]

Fighting Back the Eldar

Thursday, April 14th, 2011

We have the Luminous Reproach! The artefact sword it was our mission to recover is in our possession, plucked from the Inquisitor herself, frozen in time with the demon she was fighting and whose head the Luminous Reproach was thrust in to. We also have a book, another artefact The Inquisition will be rather interested […]

The Difference Between Me and You is That I'm Not on Fire

Thursday, March 31st, 2011

Working our way deeper in to the space hulk, away from the slavering warp beasts that killed the unnamed Space Marine, we find ourselves facing a rune-covered black ship, one Mordecai recognises. This kind of ship ferries psykers to be sacrificed to the God Emperor, the carved runes designed to suppress psychic energies. Whilst the […]

Introducing Warp Beasts

Thursday, March 3rd, 2011

Boarding the space hulk isn't so bad, there's even a breathable atmosphere. It's a bit parky, though, and no powered systems to heat up the amalgamation of ships or even provide much light. We are relying on our own instruments to help guide us. The choice of docking platform is an old imperial ship, lost […]