Not Getting Out

Thursday, June 27th, 2013

Walking through the hand-carved tunnel behind the farmhouse gets us to a cavern, where we find steps leading up. As we get closer, we hear a noise coming from up the stairs. 'Okay, they know some spells. These are the most appropriate.' It is the noise of the GM talking to himself, it seems. 'Oh, […]

And Aim Lower than the Chandelier!

Thursday, June 13th, 2013

The police are told of wanted man Belphegor's presence in a property we are watching. They turn up and force their way in to the house. The police also come out again, obviously terrified at whatever just made that abominable sound within. We rally them and get most to go back in, with us behind […]

Abominably Wrong Number

Thursday, June 6th, 2013

'Are you seriously contemplating burning the house down and burning the young girl alive?' 'She's probably already dead.' 'Or worse.' 'If she's worse than dead, I think I'm okay with burning her al—uh...' 'Burning her not-dead?' 'Well, we could send for the police, whilst two of us wait at the farm to see if anybody […]

She's Missing, not Wanted: Dead or Alive

Thursday, May 23rd, 2013

Coupled with the mysterious disappearance of a local child we hear a rumour that a baby's cries could be heard from a local cliff path, which passes above McBain's farm. This seems worth investigating, so we head out for a scenic afternoon walk. The path itself doesn't give us any clues as to what may […]

But it Might Result in a Cold Day in Hell

Thursday, May 23rd, 2013

'Shall I call Neil Arthur Tepp?' 'No, let's do a bit more of our own investigating. We can at least try to turn up a couple more leads before becoming desperate and instigating the destruction of the entire universe.' 'Oh, it probably won't be that bad, and it will likely just be me sucked off […]

Touching Base with Nyarlathotep

Thursday, May 16th, 2013

A more thorough investigation of the dig site the following day uncovers more material, mostly dirt. Despite having some experience in archaeology I appear to have forgotten most of my learning, and it is only a fresh mound of earth covering the corpse of a familiar body that catches my eye. Still, it's something. What […]

Going for the Set

Thursday, May 16th, 2013

Scouting the dig site, late in the afternoon, has us finding not much of interest. We're keen to get away from there long before night falls, after all, so aren't looking too closely. But poking through some earth has Castle find something apparently of significance: a five-pointed starstone. On top of that, a sheet of […]

Our Souls Need Saving

Tuesday, April 23rd, 2013

Part of a manuscript is handed to us by a researcher that worked for Henry Hancock, and we seek the rest of it. Apparently, the local doctor is a bit of a scholar and helped translate the scrap, so we visit him to see if there is any more to the manuscript. There is, and […]

What's More Believable?

Thursday, April 18th, 2013

Herpderp, not his real surname, returns to the investigation after a short disappearance. We get him updated as to what's happened. 'Castle picked a couple of locks successfully, one on his first attempt.' 'And you have Mummy Rot. One of these statements is not true.' 'Dammit, I must have Mummy Rot. What are my updated […]

Right Answer, Wrong Story

Thursday, April 11th, 2013

We get the artefact out of Hancock's home and to a place of relative safety. Now we can get the police involved, but how? We broke in to the home to find Henry's corpse, and can't really tell the police that without incriminating ourselves. 'We need to get our story straight before we go to […]