The Dead, the Blind, and the Useless

Thursday, September 27th, 2012

The vampires are dead. than they already were. Knocked down, staked through the heart, and exposed to sunlight. They're not coming back. Now we explore through the mighty doors knocked off their hinges, down a corridor where a tunnel has been started to one side. We see why soon enough, when getting past the […]

Lacking in Aim

Thursday, September 27th, 2012

Two vampires down, and the third coffin makes us suspect there's another one nearby. First, we take stock of what we've gathered recently, Ganelon in charge of the pool of loot. 'Did anyone take the heavy repeating crossbow?' 'Yes, I did', comes a disembodied force, the GM pointing out that 'I'm sick of you lot […]

That's Not My Name

Thursday, September 20th, 2012

'Maybe our Monkey Monk could help with that?' 'How long have I been in this party? My name isn't Monkey Monk! It's Monk Wahlberg.'

Hammer Time

Thursday, September 20th, 2012

The gate to hell is alluring, but the hole beneath a stone desk is more intriguing. The only problem is that we can't get to the hole beneath the desk, what with the desk being in the way. We have a few potions of gaseous form with us, but not enough for the whole party […]

Playing with Dolls

Tuesday, September 4th, 2012

An abandoned underground bar has some dolls sitting around a miniature table. One is a dragon, one a teddy bear, one a girls' doll, one a scarecrow, and one a Mwangi fetish. 'Whose wangi?' 'Mwangi.' Yes, I'm that easily amused. But clearly dolls sitting in a bar isn't normal, so we must do something. 'I […]

Keeping the Peace

Thursday, August 30th, 2012

The door with the melted lock leads to a new section of Devlehaven. The first room we encounter has some weird magical trap that creeps us out, and the second room looks like it will have a second, similar effect. But, being adventurers, we can't just ignore it. In we go. I sense the trap […]

Taking on a Triceratops

Thursday, August 16th, 2012

'Perception checks, please.' Dice skitter across the table to land on a variety of numbers, such is the random nature inherent in the process. 'Those of you with good rolls hear the sound of tables breaking, and then you see this', says the GM, as he places a rather large miniature on to the map. […]

Heading for a Fall

Tuesday, August 7th, 2012

In exploring our way around the Pathfinder lodge of Delvehaven we come across a wooden bridge. Naturally, it's rickety. 'I'll try crossing the bridge', I say, knowing that my acrobatic qualities, agility, and ability to fall moderate distances safely may well come in useful. 'I can probably cope with it even if it's actually as […]

Missing the Ranger

Thursday, August 2nd, 2012

We couldn't harm the swarm directly, nor the sphere of force, but dispelling the sphere released the cleric and bats, and a deft use of the calm emotions spell removed the aggressive tendencies of the swarm so that it dispersed harmlessly. We need to be more aware of traps. More traps are avoided on our […]

Hamster Ball of Death

Thursday, August 2nd, 2012

We deftly enter the grounds of Delvehaven by vaulting the meagre wall surrounding it, avoiding any wards or traps placed on the long-barred gate. We're not so lucky in avoiding a trap on the path leading to the main door, though. A spark of light alerts our paladin as he steps on a flagstone, letting […]