Respect at the Gaming Table

Thursday, August 2nd, 2012

Delvehaven. Our current destination is the Pathfinder lodge that has been sealed by the local government and protected by wards. But our party has found information about those wards and the dangers within, and we are ready to enter the lodge and discover the secrets of the shadowbeasts. But something feels different. Of course, 'we've […]

Used Charges Are Wasted Charges

Thursday, May 17th, 2012

Shadows attack! Their incorporeal touch drains the strength of those it passes through, and Afutavere, Skelra, and Ganelon are all affected. Thankfully, some heavy hitting from the paladin and some commanding words from the wizard help us prevail. Now we just need to get our strength back. Liberal use of a wand of lesser restoration […]

More Confused Than Surprised, But Still Surprised

Thursday, May 17th, 2012

Our rowing boat is floating near a portal that is illuminated by a wayfinder. Now all we have to do is recite some oath and we can retrieve the hidden cache. Or we could, if murky shadows weren't coalescing all around us. We are asked to make perception checks, the highest of which is 26. […]

Beach Barbecue

Thursday, May 17th, 2012

To get in to Delvehaven safely we could probably use what's been stored in a hidden cache a pathfinder created. Naturally, the hidden cache is not easily accessible, even once we know its hiding place, and we have to go offshore at Cutlass Bay to open an inter-dimensional space. It's all in a day's work. […]

Whatever I Put Down, it's the Wrong Number Anyway

Thursday, May 10th, 2012

The nuns were all wearing rather exotic-looking bladed scarves. One of the nuns tried to use her scarf to trip the ranger, which looks like a neat trick. Being a monk, I would like to claim one of the scarves for myself, even if I won't be able to use it without some training. Brennan […]

The Ranger Hits!

Thursday, May 10th, 2012

No one answers the door of the monastic order of assassin nuns, so we do what comes naturally. We let the ranger pick the lock. And he succeeds, without even setting off a trap. That level of competence is rather unexpected. But we're in, and we're looking for an urn of cremated remains of a […]

Not Quite a Knock Spell

Thursday, May 10th, 2012

'I still like my plan', says Ganelon. We have a lead on the whereabouts of another dead pathfinder, and once we get her remains back we can use a grave candle to learn more information to let us get in to Delvehaven. 'I've not heard it yet. And I'm not sure I want to.' 'We […]

Lapse of Constitution

Thursday, April 19th, 2012

We've defeated the wizard, gained access to the stone bust that is a pathfinder, and lit a grave candle to find out some of the information we need to know about Delvehaven. We also get a lead as to where another pathfinder on our list is, which we relay back to our current contact. This […]

Trusting the Paladin

Thursday, April 19th, 2012

The wizard's broken the rules of combat. A plea to the arena boss has our portcullis open, and we dash in to join the fray, helping our paladin defeat our foe. As it turns out, he doesn't need much help. We shuffle around a bit, but it's Ganelon's ability to smite evil, and its power […]

You Can Run, But You Can't Dodge

Thursday, April 19th, 2012

The battle between summoned creatures has gone a bit awry. Our paladin has slain all the lemure devils his opponent has thrown his way, and now the wizard has got a bit tetchy about losing a contest he has been used to winning. The wizard has teleported in to the arena, bypassing the portcullis used […]