Archive for the 'Call of Cthulhu' Category

It May Have Been Useful, We Never Found Out

Thursday, April 14th, 2016

For a change of pace, we're looking at the Achtung Cthulhu system, which is Call of Cthulhu in a WW2 setting. We remember playing Cthulhu before, which is why 'I picked the character with Language and Library Use skills, as I recall those skills came in useful.' 'I seem to remember that lock picking came […]

Not Getting Out

Thursday, June 27th, 2013

Walking through the hand-carved tunnel behind the farmhouse gets us to a cavern, where we find steps leading up. As we get closer, we hear a noise coming from up the stairs. 'Okay, they know some spells. These are the most appropriate.' It is the noise of the GM talking to himself, it seems. 'Oh, […]

Herp by Name, Derp by Nature

Thursday, June 20th, 2013

Belphegor is arrested by the police, as is old man MacBain. We watch them leave with the two criminals and, once gone, enter the farmhouse to investigate what's been going on. Hopefully we'll find the missing girl. 'In the wardrobe you find several candles...' 'How many candles?' 'Several. And some matches. Behind the wardrobe is […]

And Aim Lower than the Chandelier!

Thursday, June 13th, 2013

The police are told of wanted man Belphegor's presence in a property we are watching. They turn up and force their way in to the house. The police also come out again, obviously terrified at whatever just made that abominable sound within. We rally them and get most to go back in, with us behind […]

Abominably Wrong Number

Thursday, June 6th, 2013

'Are you seriously contemplating burning the house down and burning the young girl alive?' 'She's probably already dead.' 'Or worse.' 'If she's worse than dead, I think I'm okay with burning her al—uh...' 'Burning her not-dead?' 'Well, we could send for the police, whilst two of us wait at the farm to see if anybody […]

She's Missing, not Wanted: Dead or Alive

Thursday, May 23rd, 2013

Coupled with the mysterious disappearance of a local child we hear a rumour that a baby's cries could be heard from a local cliff path, which passes above McBain's farm. This seems worth investigating, so we head out for a scenic afternoon walk. The path itself doesn't give us any clues as to what may […]

But it Might Result in a Cold Day in Hell

Thursday, May 23rd, 2013

'Shall I call Neil Arthur Tepp?' 'No, let's do a bit more of our own investigating. We can at least try to turn up a couple more leads before becoming desperate and instigating the destruction of the entire universe.' 'Oh, it probably won't be that bad, and it will likely just be me sucked off […]

Touching Base with Nyarlathotep

Thursday, May 16th, 2013

A more thorough investigation of the dig site the following day uncovers more material, mostly dirt. Despite having some experience in archaeology I appear to have forgotten most of my learning, and it is only a fresh mound of earth covering the corpse of a familiar body that catches my eye. Still, it's something. What […]

Going for the Set

Thursday, May 16th, 2013

Scouting the dig site, late in the afternoon, has us finding not much of interest. We're keen to get away from there long before night falls, after all, so aren't looking too closely. But poking through some earth has Castle find something apparently of significance: a five-pointed starstone. On top of that, a sheet of […]

Our Souls Need Saving

Tuesday, April 23rd, 2013

Part of a manuscript is handed to us by a researcher that worked for Henry Hancock, and we seek the rest of it. Apparently, the local doctor is a bit of a scholar and helped translate the scrap, so we visit him to see if there is any more to the manuscript. There is, and […]


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