Dwarf versus Immolith

Thursday, October 15th, 2009

Gruknal gets pulled through a wall by a giant, flaming hand, but it's okay. He soon appears again, dragging the immolith and a giant spider behind him in to the corridor, for easier party access. However, it also means that the two monsters also have greater access to us, as the GM announces that the […]

Enter the Flayer

Tuesday, September 8th, 2009

It is not just a trickster troll and his minotaur friends that are in need of more than drow for party food. The fake, grammatically poor voices we have been hearing are explained by the appearance of a mind flayer. At least, some of us see it. The mind flayer pops his head around the […]

What I Can't See Can't Hurt Me

Thursday, August 20th, 2009

We are deep underground being led towards a drow city in almost complete darkness, minimal light sources allowed lest we attract attention from whatever lurks in the caverns and corridors, our hired guide using his experience and heightened senses to keep us on track. But he can be quite a capricious fellow. One minute the […]

Finding a Guide to the Drow City

Thursday, August 6th, 2009

We use the portal in the city to transport ourselves to, um, some dwarven outpost it seems. Being under the impression that we would find ourselves in the Seven Pillared Hall of Thunderspire Labyrinth it's a little disappointing to have to journey for a couple of days as part of a caravan, underground. At least […]

Dragon Balls and General's Pants

Thursday, July 23rd, 2009

The dragon landed in the square outside the brewery is not quite as fearsome as we first suspect. On closer inspection, once we were able to convince our ranger to get closer, we note that the dragon is missing its lower jaw and is not looking in best health. Never the less, it is still […]

Getting Rid of the Poison

Thursday, June 4th, 2009

Being attacked by an arachnomancer and his pet spiders threatens opportunities to be poisoned, which a couple of us manage whilst we figuratively try to flush them down the sink. Sadly for Adran, by the end of combat he is still suffering from on-going poison damage. Not having the poison resistance of Gruknal, who has […]

And It Has a Furry Hilt

Thursday, June 4th, 2009

'I have three powers on my weapon alone.'—Adran, compensating for something.

Portals Rarely Wait

Thursday, May 28th, 2009

The false priest is uncovered as a doppelganger, a member of the Lonely Hearts Club thieves guild, and a bit of intimidation forces him to reveal that the real priest is locked away in the basement below the warehouse. Upon his release and the incarceration of the doppelganger a further development of the Lonely Hearts […]

Are You Also Infatigably Sarcastic?

Thursday, May 28th, 2009

The priest of Moradin and all his little helpers is defeated in the warehouse, the final blow knocking him unconscious for later questioning. Before we wake him from this blissful state we discuss just what we are going to ask him, focussing mostly on whether we have just viciously beaten up what we suspect is […]

It's All Relative

Thursday, May 21st, 2009

We follow a doppelganger dwarf to a warehouse in a quiet section of the town and sneak inside to investigate who else is inside before we confront the doppelganger. We manage to get in to a closed office area on a mezzanine level but it looks like further use of stealth will be hampered by […]


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