Disappearing in to the Character

Tuesday, September 23rd, 2014

Skeletons pile through the door of the farmhouse we're staying in. That's fine, we have two clerics on hand. Aggar, our own cleric, a cleric of the Sun Domain, has turning undead as a specialty. Torrent, the NPC cleric in our charge, waits for Aggar to destroy the skeletons before bothering to try herself. It's […]

Why the Long Face?

Thursday, September 4th, 2014

Ambushed! As we travel through a cliff pass of sorts, some loud bangs startle our horses. A couple of us manage to control our mounts, a couple don't, causing their mounts to sprint down the path away from the noise. As they do, a pair of half-orcs appear above us and start shooting. We have […]

It Takes Allsorts

Thursday, August 21st, 2014

We get the case and the information inside, now we need to get it out of the city and to safe hands who know what to do with it. Getting out of a city that is somewhat sieged and being held to ransom won't be as easy as walking out of the gates at midnight, […]

Well Spoken, if not Well Read

Thursday, August 21st, 2014

Aggar's mysterious voice is talking again, except this time we can all hear it. It wants the case that we've recovered, which we are fine with, but only after we've got what's inside the case, which the voice is fine with. The problem is that we can't open the case. My terrible diplomacy works wonders, […]

Running Away is Still the Better Option

Tuesday, August 12th, 2014

Inside the elven enclave, we've surprised the elf wizard leading us to the case we're after by ambushing and killing her. The surprise didn't last long. Now we've found the building where the case is supposed to be, and been let in all by following the voices in Aggar's head. No, it's not ideal. Also […]

Starting to Fulfil my Destiny

Thursday, July 24th, 2014

The city is on fire! We sort of learn what the weird noises were, and why a few of our ambushers were alight, when we escape capture and flee outside to see many houses on fire. Some large, flying creatures appear to be setting light to the city, or are at least assisting. We have […]

Karma at Work

Thursday, July 24th, 2014

As the fight continues, our new ally, the contact for the resistance, starts to cast a spell. No one in our party recognises the spell, perhaps because our fearless gnome illusionist has ducked out of the side door and is pretending to be a barrel for survival purposes. It's working so far, but it means […]

Cut Down Like a Dog

Thursday, July 24th, 2014

We connect with a contact in the resistance, but our meeting place is rumbled. We find this out when we hear a voice outside the front door commanding someone, probably multiple someones, to burst in. A massive thud signals our first taste of action in the threatening war. Not only does the front door get […]


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