The Dead, the Blind, and the Useless

Thursday, September 27th, 2012

The vampires are dead. than they already were. Knocked down, staked through the heart, and exposed to sunlight. They're not coming back. Now we explore through the mighty doors knocked off their hinges, down a corridor where a tunnel has been started to one side. We see why soon enough, when getting past the […]

Lacking in Aim

Thursday, September 27th, 2012

Two vampires down, and the third coffin makes us suspect there's another one nearby. First, we take stock of what we've gathered recently, Ganelon in charge of the pool of loot. 'Did anyone take the heavy repeating crossbow?' 'Yes, I did', comes a disembodied force, the GM pointing out that 'I'm sick of you lot […]

Hammer Time

Thursday, September 20th, 2012

The gate to hell is alluring, but the hole beneath a stone desk is more intriguing. The only problem is that we can't get to the hole beneath the desk, what with the desk being in the way. We have a few potions of gaseous form with us, but not enough for the whole party […]

Playing with Dolls

Tuesday, September 4th, 2012

An abandoned underground bar has some dolls sitting around a miniature table. One is a dragon, one a teddy bear, one a girls' doll, one a scarecrow, and one a Mwangi fetish. 'Whose wangi?' 'Mwangi.' Yes, I'm that easily amused. But clearly dolls sitting in a bar isn't normal, so we must do something. 'I […]

Keeping the Peace

Thursday, August 30th, 2012

The door with the melted lock leads to a new section of Devlehaven. The first room we encounter has some weird magical trap that creeps us out, and the second room looks like it will have a second, similar effect. But, being adventurers, we can't just ignore it. In we go. I sense the trap […]

Hearing Silence

Thursday, August 23rd, 2012

The baying mastiffs have split the party, and the two of us that remained may have been unaffected by the fearful howl but we were still nearly split by the dogs' bites. Thanks to a bit of cunning combat, we beat a tactical withdrawal and manage to heal up and wait for the other party […]

Taking on a Triceratops

Thursday, August 16th, 2012

'Perception checks, please.' Dice skitter across the table to land on a variety of numbers, such is the random nature inherent in the process. 'Those of you with good rolls hear the sound of tables breaking, and then you see this', says the GM, as he places a rather large miniature on to the map. […]

Hamster Ball of Death

Thursday, August 2nd, 2012

We deftly enter the grounds of Delvehaven by vaulting the meagre wall surrounding it, avoiding any wards or traps placed on the long-barred gate. We're not so lucky in avoiding a trap on the path leading to the main door, though. A spark of light alerts our paladin as he steps on a flagstone, letting […]

More Confused Than Surprised, But Still Surprised

Thursday, May 17th, 2012

Our rowing boat is floating near a portal that is illuminated by a wayfinder. Now all we have to do is recite some oath and we can retrieve the hidden cache. Or we could, if murky shadows weren't coalescing all around us. We are asked to make perception checks, the highest of which is 26. […]

Beach Barbecue

Thursday, May 17th, 2012

To get in to Delvehaven safely we could probably use what's been stored in a hidden cache a pathfinder created. Naturally, the hidden cache is not easily accessible, even once we know its hiding place, and we have to go offshore at Cutlass Bay to open an inter-dimensional space. It's all in a day's work. […]