Leave No Man Behind, Just the Cabin Boy

Thursday, August 18th, 2016

We have a ship! We also have a crew. This leads to squabbling over who should be captain, which takes most of the day. Eventually, seeing the crew standing around in stunned disbelief, I simply shout out something that sounds captainy. 'Ready for sail!' 'Hey, who made you captain?' 'No one, but maybe you'd like […]

There Are Alternatives to Fighting

Tuesday, July 5th, 2016

Our adventuring guides us towards the Iron Island, where our new dwarven ally, Herbie, escaped and where lots of other slaves remain, working to extract minerals from the quarries there. The main problem is how to cross the water between us and the island. We find out from Herbie that a ship regularly transports the […]

Concentration Check

Thursday, October 22nd, 2015

Fighting our way through the orc fortress leads us to the commander, Krag. Almost, anyway. A narrow corridor ends with a 10' wall leading up to ledge where the corridor continues. The wall would be easy to climb with the ladder in place, but only if the ladder stayed in place. One of Krag's lieutenants […]

Face-to-six-faces With a Gelatinous Cube

Tuesday, October 6th, 2015

Getting in to the orc fortress in the canyon, thanks to finding a hidden lever that opens a door in the rock face, only leads to more problems. To get to the door we had to pass arrow slits where orcs waited to fire opportunistically at us. Even orcs aren't so stupid for us to […]

And Who Were His Parents?

Tuesday, September 29th, 2015

'Where did the orc come from?' 'What? I don't know. It's just an orc. There's no detail about where he's from, or anything like that in the adventure!' 'No, I just meant where up here, in this crag. He seemed to appear from nowhere.'

They're Squeezing?

Thursday, September 24th, 2015

Defeating the guards leaves us looting the battlefield. 'Is there any loot?' 'Chain shirts, spears, a heavy crossbow. And their 15 horses, of course.' 'I'll put them in my backpack.' '...what are you putting in your backpack?' 'The horses.' 'I'm not going to allow that, because, first, you're not very strong, and second, you would […]

The Gods are Looking Down on You, and Scowling

Thursday, September 24th, 2015

Some guards are left behind with the horses about half-way along a canyon, and our attempt to convince them we are on their side fail. Weapons are drawn. One of the guards throws a spear towards Pasha, our wizard. 'Or his owl familiar.' 'Okay, on a 20 he hits the owl.' The D20 rolls a […]

Mission: Quite Easy

Thursday, August 20th, 2015

We need to sneak in to a guarded house in the middle of town. It makes sense to wait until night to do so, which means we have to be quiet. We sneak closer to the house, but how do we avoid the guards? Which way are we approaching from? 'Do you want to put […]

6th Edition Concept

Thursday, August 20th, 2015

As often happens when an encounter is imminent, a map is drawn on our battlemat. As often happens when a map is drawn on our battlemat, the drawing skills of the GM are criticised. 'Why isn't the path straight?' 'Artistic licence.' 'Maybe we should adapt our plan. We could go up and say that we […]

An Erinyes Devil for Every Adventure

Thursday, July 23rd, 2015

We break Cal out of gaol, the commander convinced that we are transferring the prisoner, and head towards the swamp. It is indeed a dangerous area, and we'd surely be sucked in to quicksands if we didn't have a guide. By following Cal's path, we manage to make it to a clearing with an ancient […]