Cloth Ear for Tiefling Accents

Thursday, October 13th, 2011

Pausing in the corridor, outside a door through which the tieflings retreated, we hear voices. They are speaking in the Abyssal language, which our mage understands. 'How many are speaking?', he asks our GM. 'That depends. How good are you at differentiating tiefling accents?' A stage whisper comes from one side of our mage. 'Say […]

Two Minor Flaws

Thursday, August 25th, 2011

We have a plan to catch the tiefling bandits before they strike again, and this time we've done our homework. We've researched what we know about tieflings and that they have an ability that acts like the darkness spell. We've talked to some vagrants in the decrepit part of town who've seen the tieflings wandering […]

You'll Find Him a Good Bleeder

Thursday, April 15th, 2010

Baldran is defeated and he agrees to assist us with the ritual. But only on the condition that Arath, priest of Orcus, personally gives him the order. That's okay, we are off to talk to her next. It doesn't take much convincing to get Arath on our side, not when I wield and turn in […]

Takeshi's Dungeon

Thursday, October 22nd, 2009

We have negotiated an informal alliance between the two opposing drow powers in the undead-infested city. Closing the portal is now a matter of putting whatever flimsy plan we have in to motion, a plan that is nominally 'enter the temple and kill anything that isn't us'. It has worked before. The leader of the […]

I Hereby Order You to Cease Any and All Supernatural Activity

Thursday, April 2nd, 2009

We have fought our way to the depths of the Keep on the Shadowfell, taking care to map as we go lest we forfeit our payment due, and finally the portal to hell is revealed to us. With Iago's falling in to a pool of blood announcing our arrival the cultist leader and cleric of […]

Hannibal, Mr T, Murdoch, and BRAAAANES

Thursday, October 16th, 2008

We were attacked by eighteen zombies! 'A-Team zombies?' Yes. They were shut inside a crypt with only discarded spears, broken scythes and mismatched bones with which they created a working arbalest, but it was okay. We took quite a pounding, thrown all over the place by the arbalest, but got up only feeling a bit […]

I Don't Think You're Doing it Right

Thursday, May 15th, 2008

Having saved the town from the murderous threat of the marrowbreakers we are summoned to appear before the king. An honour indeed! It's a little peculiar that fifteen guards come to Dexter's home in the middle of the night to summon us on personal orders from the king, but one does not question the king. […]

The Thing

Thursday, May 1st, 2008

Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn't hit an ally by mistake. With Tal in a grapple the […]

The Underwater Trap

Thursday, March 13th, 2008

Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of creating […]

Cultural Learnings

Wednesday, March 5th, 2008

Travelling with the general, we make it to the capital of Borat. Is nice. Apart from being a police state and recently suffering from a spate of nighttime murders, that is. After giving our evidence about the riot in Copperdell we are approached by the rulers of the state to help investigate the murders. As […]