So No More Mooning the Enemy

Thursday, July 4th, 2013

'By the way, if you take a critical hit to your body from behind, your power armour can fail. That would be bad.' 'I'm fuzzy on the whole good/bad thing. What do you mean 'bad'?' 'Try to imagine having a tonne of metal strapped around your body that you have to move without any powered […]

Driving us Crazy

Tuesday, February 19th, 2013

The professor joins us in New York from Boston, so I hand him the paper with the translated text on it. After my lengthy library time translating the backwards Latin he saw scribbled on the walls in the catacombs, where jars of blue dust were stored, I thought he may be interested in knowing what […]

In Case of Accidental Nuclear Warhead Detonation

Thursday, December 20th, 2012

The Troubleshooters, miniaturised and injected in to Stan-U, have somehow reached Brain Sector. Their mission to plant a nuclear warhead in the pre-frontal cortex of the rogue High Programmer is coming to a head. The revamped internal structure of Stan-U's brain looks similar to Alpha Complex corridors. 'Can we take off our suits?' says Carmen-R, […]

Please Don't Correct Me

Thursday, June 21st, 2012

Chow is rescued from the suicide well and we move on. The next room in the ruins has small, scaly humanoids waiting for us. 'Kobolds!' But we suppose we don't know what they are, what with us being wet-behind-the-ears pathfinder-wannabes. 'Well, you say kobolds...' '...I say 'kobbolds'.'

Incorporated Quote Corner III

Thursday, May 24th, 2012

The third task on our list for the pathfinder society is to get some kind of agreement from a toff. A toff who talks a lot. I think we need to get a map of a vault of maps from a vault. I kind of drift off, as this chap's clearly not in to the […]

Humorous Grave Candles

Tuesday, April 3rd, 2012

We get the Chelish Crux back to the pathfinder, and retire to a particularly quiet nook before reopening it, where the screaming of a demon head won't draw quite so much attention. The demon head starts screaming again, and this time we calm it down a little and learn some more history. But mostly we […]

And Don't Whistle Nonchalantly

Tuesday, April 3rd, 2012

My door's broken in! There also seems to be a copper standing next to it, and as Brennan, Ganelon, and I are walking back there to meet up with Skelra and Afutavere I am keen to find out what's gone wrong. I'm stopped short, however, by what looks like a homunculus of Skelra, jigging around […]

In a Maze of Twisty References

Tuesday, April 3rd, 2012

It's back to the screaming demon head in my bedroom, who calms down enough to mention a name. The name sounds familiar. 'Is that the mayor who imprisoned the demon with the glaive?' But we're not supposed to mention the glaive, it being intelligent and evil, as our paladin doesn't think he can hear it […]

Getting Out With the Glaive

Thursday, February 9th, 2012

We have the Chelish Crux, now we have to get out of the Asmodean Knot. We could go back the way we came, although that means passing through the heart and its randomly opening and closing doors, across a gap to a rickety bridge, and somehow working our way up a water slide. I think […]

Arthur Was a Mothman, Not a Bunny

Tuesday, November 15th, 2011

We find the Asmodean Knot, gateway to our recovering the Chelish Crux. Our cunning strategy of opening every door in the mansion whilst the other guests are asleep or too drunk to notice pays off. At least, once we realise that perhaps a secret door is involved, and maybe the best place to look for […]