Archive for the 'Pathfinder' Category

Stunning Cure

Thursday, May 31st, 2012

Even though the GM is tickled that the introductory adventure is going to kill a PC, the player of Ghaz isn't quite as thrilled with the prospect. 'Our cleric will heal you', says Nibblit, although I sense a touch of incredulity in his voice, because the cleric would be me. I didn't gain that good […]

Jaw Bore

Thursday, May 31st, 2012

The devil attacks! The imp has been disarmed of the box by Ghaz, also gaining our inquisitor the ire of the devil. Omar the fighter decides to stop pussyfooting around and tries to slay the devil with a big hit or two. 'I'm just going to swing as hard as I can at Ghaz's face', […]

Now You See Him

Thursday, May 31st, 2012

An impish imp has the box we need to recover to complete part of our mission. Fortunately, we know that the imp is currently confined to a bedroom. Unfortunately, it seems that imps can turn invisible, which extends to the objects they're carrying, so we have no idea where it is. 'Maybe there is a […]

Devil Boxing

Thursday, May 31st, 2012

We have one last task today for the Pathfinder society, which is to recover an item from a vault. As we make our way to the destination a strange hooded figure watches us from a rooftop. Only Ghaz sees this figure, who alerts us to their presence and reassures us not to worry, as he'll […]

Incorporated Quote Corner III

Thursday, May 24th, 2012

The third task on our list for the pathfinder society is to get some kind of agreement from a toff. A toff who talks a lot. I think we need to get a map of a vault of maps from a vault. I kind of drift off, as this chap's clearly not in to the […]

Weaker Than a Mage Hand

Thursday, May 24th, 2012

Our next task for the pathfinder society is to recover a box that's stored in a warehouse. It sounds suspiciously like stealing to me, but my companions have no qualms about doing this favour. The warehouse is at the end of a pier, which isn't exactly bustling but quite exposed. Taliss volunteers to scout ahead. […]

Close to the Bone

Thursday, May 24th, 2012

Looking to become part of the pathfinder society, our motley new band of adventurers are taking on some tasks to prove our worth. First, we have to deliver a package of supplies to an orphanage, whilst seeing how well the place is run. Nibblit, gnome sorcerer, doesn't trust the children, apparently having read too many […]

Collaborative Story-telling

Tuesday, May 22nd, 2012

M: The GM just contacted me to say he's on a training course all week so we'll need an alternative plan of action for Thursday. Any suggestions? B: I suggest we run the normal adventure session, but using a collaborative story-telling method. Personally, I'm already seeing a large treasure vault just inside the entrance door […]

Used Charges Are Wasted Charges

Thursday, May 17th, 2012

Shadows attack! Their incorporeal touch drains the strength of those it passes through, and Afutavere, Skelra, and Ganelon are all affected. Thankfully, some heavy hitting from the paladin and some commanding words from the wizard help us prevail. Now we just need to get our strength back. Liberal use of a wand of lesser restoration […]

More Confused Than Surprised, But Still Surprised

Thursday, May 17th, 2012

Our rowing boat is floating near a portal that is illuminated by a wayfinder. Now all we have to do is recite some oath and we can retrieve the hidden cache. Or we could, if murky shadows weren't coalescing all around us. We are asked to make perception checks, the highest of which is 26. […]


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