Maybe It's Happened Before and We Just Didn't See It.

Thursday, March 31st, 2016

During the previous battle, we saw some villagers being dragged away by Invisible Stalkers. We saw them because we had a See Invisibilty spell active, obviously. Now we think that perhaps we should do something about the Stalkers, to prevent more villagers from falling prey to them. Rather than rush in, it's probably best to […]

Who Says We Don't Roleplay?

Thursday, March 17th, 2016

The second wave of orcs takes the form of wyvern riders. On wyverns! Their swooping and fly-by attacks will no doubt cause us problems, so I do something to try to make us less of a target. I cast a spell, and a dome of ice protects us, with an opening at ground level to […]

I Can't Charge, I've Got a Dodgy Knee

Thursday, March 10th, 2016

To try to persuade the orcs to leave of their own accord, whilst still partly under an effect that makes them open to suggestion, I cast Seeming on us to make us appear as part of the orc army. Needless to say, it didn't work as planned, but at least we weren't attacked. The Seeming […]

Neither Do We

Thursday, September 10th, 2015

Making our way along the snowy mountain pass isn't a simple matter. The footing for our horses is treacherous in places, requiring us to look out for hazards and guide the horses around them regularly. 'Salvador, as you've just arrived to the session, you can make the next survival check.' '...can I take 10?' 'Yes. […]

Sometimes a Decision Makes Itself

Thursday, August 6th, 2015

We make it to Bresk, where our diplomat prepares for his audience with the king, hoping to change his mind about making a non-aggression pact with the enemy. To help our diplomat, we go to court to speak with the proxies of the lords and ladies of the land, those who are in a position […]

As Reward Tends to Zero, Goodness Tends to Zero

Thursday, August 6th, 2015

The soldiers have been prevented from slaughtering some travellers, with only one soldier being dropped in the brou-ha-ha. We may have to explain that to the authorities at some point, but, then, these soldiers are the authorities. We leave the implications of our situation to one side for the moment, as we need to decide […]

Stench of Death

Thursday, July 30th, 2015

Taking a break from saving the world can only last so long, and it comes as no surprise that we are soon called in to a meeting at the Lyceum. As we walk through the courtyard, past the students practicing their magic, one of the students notices us. He seems to be somewhat awed by […]

Tomb Raider

Thursday, June 4th, 2015

More by luck than judgment, we find the tomb of an almost-legendary pyromancer, thought to have been buried under the city but whose location has been long forgotten. Quite how we found it is more the mystery now. The entrance to the tomb has runes marked on the wall, a warning of what will befall […]

Skeletons and Blinking

Tuesday, May 19th, 2015

Skeletons! Thousands of them! Wait till you see the whites of their eye sockets, lads. Moving through the flooded building where we were guided to find the centre of the storm ravaging the city, we find a room of cells that makes us realise the building used to be a gaol. But what we thought […]

We Have the Time

Tuesday, April 21st, 2015

A storm is blowing, gradually increasing in intensity, almost unnaturally so. The wind is blasting us, and we have a short bridge to cross where waves are intermittently crashing over it. 'One effect of Indominatability's Bane means we are not affected by the strong winds, but I'm not sure about waves.' 'Waves aren't wind, Thrak.' […]