No One Slides a Dwarf

Tuesday, September 8th, 2009

'Why did I move?' asks Gruknal, returning to the fray after missing a round of combat when leaving early last week. 'I don't get pushed, I'm a dwarf.' It's true, a dwarf has racial features which Gruknal has boosted with feats that mean he is rarely subject to forced movement. After a little head-scratching as […]

My Pet Ghoul

Thursday, August 27th, 2009

Running away from the continuing danger of the unslain Aboleth we make it close to the drow city, a glyph on the ground in front of one of a pair of tunnels attracting our attention. Also attracting our attention are the wights and ghoul skittering down the tunnel bearing the glyph, as well as the […]

What I Can't See Can't Hurt Me

Thursday, August 20th, 2009

We are deep underground being led towards a drow city in almost complete darkness, minimal light sources allowed lest we attract attention from whatever lurks in the caverns and corridors, our hired guide using his experience and heightened senses to keep us on track. But he can be quite a capricious fellow. One minute the […]

Dragon Balls and General's Pants

Thursday, July 23rd, 2009

The dragon landed in the square outside the brewery is not quite as fearsome as we first suspect. On closer inspection, once we were able to convince our ranger to get closer, we note that the dragon is missing its lower jaw and is not looking in best health. Never the less, it is still […]

Recognising Excellence

Thursday, July 9th, 2009

The dragon that flew through the portal we finally are able to close doesn't disappear in to the distance to be forgotten until an epic confrontation much later but instead starts attacking the city directly. We probably ought to do something about that, if only because the brewery is in danger of being destroyed, much […]

Getting Rid of the Poison

Thursday, June 4th, 2009

Being attacked by an arachnomancer and his pet spiders threatens opportunities to be poisoned, which a couple of us manage whilst we figuratively try to flush them down the sink. Sadly for Adran, by the end of combat he is still suffering from on-going poison damage. Not having the poison resistance of Gruknal, who has […]

Portals Rarely Wait

Thursday, May 28th, 2009

The false priest is uncovered as a doppelganger, a member of the Lonely Hearts Club thieves guild, and a bit of intimidation forces him to reveal that the real priest is locked away in the basement below the warehouse. Upon his release and the incarceration of the doppelganger a further development of the Lonely Hearts […]

Are You Also Infatigably Sarcastic?

Thursday, May 28th, 2009

The priest of Moradin and all his little helpers is defeated in the warehouse, the final blow knocking him unconscious for later questioning. Before we wake him from this blissful state we discuss just what we are going to ask him, focussing mostly on whether we have just viciously beaten up what we suspect is […]

The Plot Thicks!

Tuesday, May 12th, 2009

Lavinia, the priestess who has asked us to find her chum who has apparently gone missing, sends a scamp to find us relaxing in the inn, where Gruknal is seeing how many pints of ale his poison resistance 5 allows him to drink. The scamp tugs on Adran's tunic and urges us to go to […]

Where She Went

Thursday, May 7th, 2009

Taking some leisure time from conning the city in to thinking it is being attacked so we can rescue it and get a reward, we get a call of help from a run-down neighbourhood's church. Hoping for some adventure and treasure we visit the church to talk to a priestess called Lavinia to find out […]