Not Getting Out

Thursday, June 27th, 2013

Walking through the hand-carved tunnel behind the farmhouse gets us to a cavern, where we find steps leading up. As we get closer, we hear a noise coming from up the stairs. 'Okay, they know some spells. These are the most appropriate.' It is the noise of the GM talking to himself, it seems. 'Oh, […]

Herp by Name, Derp by Nature

Thursday, June 20th, 2013

Belphegor is arrested by the police, as is old man MacBain. We watch them leave with the two criminals and, once gone, enter the farmhouse to investigate what's been going on. Hopefully we'll find the missing girl. 'In the wardrobe you find several candles...' 'How many candles?' 'Several. And some matches. Behind the wardrobe is […]

And Aim Lower than the Chandelier!

Thursday, June 13th, 2013

The police are told of wanted man Belphegor's presence in a property we are watching. They turn up and force their way in to the house. The police also come out again, obviously terrified at whatever just made that abominable sound within. We rally them and get most to go back in, with us behind […]

Abominably Wrong Number

Thursday, June 6th, 2013

'Are you seriously contemplating burning the house down and burning the young girl alive?' 'She's probably already dead.' 'Or worse.' 'If she's worse than dead, I think I'm okay with burning her al—uh...' 'Burning her not-dead?' 'Well, we could send for the police, whilst two of us wait at the farm to see if anybody […]

What's More Believable?

Thursday, April 18th, 2013

Herpderp, not his real surname, returns to the investigation after a short disappearance. We get him updated as to what's happened. 'Castle picked a couple of locks successfully, one on his first attempt.' 'And you have Mummy Rot. One of these statements is not true.' 'Dammit, I must have Mummy Rot. What are my updated […]

Drinking Problem

Thursday, April 4th, 2013

Apart from Harry Herpderp, not his real surname, attempting to pickle his organs, the liner journey across the Atlantic is uneventful. We arrive on the west coast of Scotland and travel by train and car to the east. Once there, Herpderp continues where he left off. 'Whisky', he says, when we enter a local pub. […]

Severing the Connection

Thursday, March 21st, 2013

Half of us manage to get in to the depths of the bunker, smashing through a sewer wall to get inside. The other half are upstairs, watching for guard reactions and preparing to cut the power if necessary. And by 'if necessary', I apparently take that to mean, 'when I get the tiniest bit twitchy'. […]

Two Rights Make a Wrong

Thursday, March 21st, 2013

We can't get gas or grenades from the black market, not even knowing that it exists, but that's not stopping Harry Herpderp, not his real surname, from arming himself. 'I've bought a perfectly legal shotgun, and a perfectly legal hacksaw', he says, before taking one to the other. 'Do you know what you're doing?' At […]

N is for Not Available

Thursday, March 21st, 2013

New plan: gas the bunker. We need to get in to the depths of the bunker where the meetings are held, to see what mysteries lurk below, but we can't afford to go in without being prepared in some way. And if being prepared means neutralising the guards then so be it. Even so, mustard […]

Which Comes First?

Thursday, March 7th, 2013

Our Madame bumps in to a paranormal investigator, who learns of our mystery and, with the death of the professor, finds a place in our little team. When we get to meet Harry Herpderp, maybe not his real surname, we learn that one of his interests is playing the jazz banjo. 'We haven't heard it, […]