Making Our Escape

Thursday, June 3rd, 2010

Only Kalarel remains before us. Once defeated, our mission will be nearly complete. Adran moves to strike what is hoped the final blow and Adoni-zedek assists, granting big bonuses for each of Adran's attacks. Getting a +35 bonus for his main weapon and +33 for the off-hand Adran can hardly miss. But he tries his […]

Enjoying my Weapon Whilst it Lasts

Tuesday, May 25th, 2010

Our final battle with the exarch of Orcus continues. His minions have been whittled down a little but he is still protected by a leech (or lich, his accent is unclear) and an immoleth. I have got myself next to exarch Kalarel, hoping to draw his attacks away from the more vulnerable Adoni-zedek who he […]

Final Fight

Thursday, May 13th, 2010

The final fight is before us. There are large bonescythes, ghasts being stinky, zombies dragging cauldrons, and fel vampire minions spewing from a side room. There is also a lich or a leech, we're not quite sure, but it probably wants us to bleed either way. And even though the boss hasn't turned up yet […]

Dazing the GM

Thursday, May 6th, 2010

It's the zombie apocalypse! We have slain Gyldra the butcher and her pets are revolting, and not just because they are rotting animated corpses. The zombie pens break under the weight of the surging undead, and the two goristro helpers we killed come back to life, all to avenge their fallen 'mother'. But we have […]

There is no Knowledge (Maths)

Thursday, April 29th, 2010

The Hag is not susceptible to helping our plan to overthrow Kalarel and tries to send a warning with a tiny construct. I stomp it in to pieces which pretty much guarantees repercussions. Even without the construct that was running away from us, we are faced with the hag and her two minions, a large […]

Make War Not Love

Thursday, April 29th, 2010

'You wake up after having the undead skin grafts.' That's a relief! It would have been quite a ruse to kill the heroes of the adventure whilst unconscious after agreeing to cosmetic surgery. Maybe we can even turn the situation to our advantage. 'Does the operation count as an extended rest?' Apparently not. But two […]

You Don't Have to Retreat, But You Can't Stay Here

Thursday, April 15th, 2010

Finally, Baldran is subdued. Using the magic nose, Lughar chooses not to make the final blow lethal, knocking him unconscious instead. We revive him and start to negotiate for his assistance in the ritual, after proving our power to defeat him, but our fight has caught the attention of guards from the citadel, who are […]

Going for the BAFTA

Thursday, April 8th, 2010

Our fight with the demon leader Baldran continues. 'We need to knock him unconscious and negotiate with him!' I may have spotted a flaw with this plan, but as Baldran has cast a zone of darkness, impenetrable to our senses, we have more pressing matters. Thankfully, every now and again we tempt him out, or […]

Getting Close to a Demon

Thursday, April 1st, 2010

'Where the devil were we?' turns out to be a pertinent question, as we are in the realm of Orcus, trying to make a deal with demons to prevent an army's attack. To get the key to a fortress we need the co-operation of three lieutenants. We decide to get Baldran on our side first, […]

Bluffing with the Truth

Thursday, March 18th, 2010

In Hordethrone, we need to find somewhere to rest. Our adventures have taken us from the underground drow city to the desert, across a bone bridge and through a gate of putrid arms. Our combat powers have dwindled and we need to recharge. The only problem is that this city has no accommodation. Even the […]