Having to Thess-up

Thursday, October 20th, 2011

We are heading to Delvehaven, to unlock the mysteries of the sealed lodge and perhaps uncover the source of the shadowbeasts. Or we would be, if we weren't stopped before we could even start. Apparently we can't just walk in to Delvehaven, what with it being sealed with various magic wards. What we need is […]

Decisive Inaction

Thursday, October 13th, 2011

The fight's not quite going in our favour. It becomes apparent that an invisible cleric is wandering around when injured and knocked-unconscious tieflings clamber back to their feet to engage us again. It becomes more apparent when his invisibility spell drops during his casting of burning hands, hitting three of our party standing conveniently in […]

Cloth Ear for Tiefling Accents

Thursday, October 13th, 2011

Pausing in the corridor, outside a door through which the tieflings retreated, we hear voices. They are speaking in the Abyssal language, which our mage understands. 'How many are speaking?', he asks our GM. 'That depends. How good are you at differentiating tiefling accents?' A stage whisper comes from one side of our mage. 'Say […]

Kill-stealing the Mage's Glory

Thursday, October 13th, 2011

Having our party almost split in two at the start of the encounter gives the tieflings an early advantage, but the narrow and linear corridor offers little tactical opportunities and we are soon back on equal footing. We still need to manoeuvre somewhat so that our squishier characters aren't so unprotected. Afutavere's keen elvish senses […]

Slower Than a Mendicant

Thursday, September 8th, 2011

I never seem to learn. I see a hole, I poke my head through it. Even if the hole is in a tiny room behind a boarded-up door in a crypt beneath a church, I can't resist taking a look. And for my troubles an insect grub bites in to my eyeball, latching on to […]

Dog Fight

Thursday, September 8th, 2011

More dogs attack! The paladin charges in, slicing in to one of the dogs with his sword and cleaving with his mighty blow in to a second. The vicious hell dogs bite and tear at the paladin's legs, pulling him down to the ground. 'I'll just attack from prone, then', he sighs. 'Is being prone […]

Returning for Forty Flings

Thursday, September 1st, 2011

Our ambush on the tieflings went a bit wrong. It's our own fault, we should have realised a mysterious benefactor was going to leave us a present of gold to bring us up to our current expected wealth level, so we can buy some appropriate equipment to help with the encounter. We've apparently been rather […]

Leaving Their Mark

Thursday, August 25th, 2011

We need to stop a group of bandits who are burgling shops in the city, and whose latest raid ended up murdering a family who interrupted them. We recap what we know about the bandits and how they operate, which includes that they scratch their name, the Bastards of Erebus, on the outside of the […]

Burn It!

Thursday, August 11th, 2011

A shadowbeast defeated we look to removing the menace of some organised goblin gang to gain more prestige amongst the civilians of the city. The goblins have been brought together under the leadership of one called Whitechin, and it seems that if we get rid of him then the goblins will disperse to be little […]

Leaving Our Mark

Tuesday, July 19th, 2011

Having a name for our group leads to suggestions on how we can leave our mark whenever we perform a good deed, so the people will recognise our acts. 'As we are called the Lights of Westcrown', Skelra says, 'let's leave a candle behind'. 'Personally, I prefer the other suggested name, Children of Westcrown. We […]


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