Archive for June, 2012

Why We Don't Allow the Leadership Feat

Thursday, June 28th, 2012

The small damp spot we saw on the wall in one of the rooms is not a small damp spot, which we realise when it pounces! At least it jumps on to Kyras's eidolon and not one of us, particularly as what turns out to be giant amoeba hits for a chunk of damage and […]

Not Wanting to Overstay our Welcome

Thursday, June 28th, 2012

A few more kobolds and a mystery humanoid are quickly despatched with the help of three separate critical hits. The small, grey humanoid is even carrying a sword in a scabbard, which when drawn turns out to be made of jade. We've found what we are looking for. It's time to bug out. At least, […]

Please Don't Correct Me

Thursday, June 21st, 2012

Chow is rescued from the suicide well and we move on. The next room in the ruins has small, scaly humanoids waiting for us. 'Kobolds!' But we suppose we don't know what they are, what with us being wet-behind-the-ears pathfinder-wannabes. 'Well, you say kobolds...' '...I say 'kobbolds'.'

Do a Flip!

Thursday, June 21st, 2012

We witness a rare occasion, that of an adventurer complaining of being competent. Then again, it is because a magical compulsion is making Chow jump down a suicide well, and he'd rather not do it quite so effectively. 'He can make an acrobatics check to reduce the damage taken by the fall.' 'He could, but […]

Picking the Right Path

Thursday, June 21st, 2012

Birthday gaming, with cake and candles! 'Make a wish', but I don't know what to wish for. 'How about for your character to survive the adventure.' It's a good idea, and I know wishes are meant to be fantastic, but I'd rather have more chance of it coming true than that. 'After the death of […]

I am Jack's Vented Spleen

Thursday, June 14th, 2012

Making our first tentative steps in to the murky ruins, supposedly infested with undead, we encounter not skeletons but a hypnotoad. The hypnotoad's eyes glow with a vicious brightness, hypnotising all but me in the room, Jack the half-orc drunken brute who was rifling through papers in an adjacent room, and Kyras who has been […]

First Time Forgetting

Thursday, June 14th, 2012

We make our way to the ruins to look for the jade katana, and apparently some trade agreements for a slimy proto-capitalist. As we make our way up a steep rocky incline to the ancient entrance to what are now ruins a recently deceased humanoid springs down to the path. It's a ghoul! As can […]

There Could be Hundreds Lying Around

Thursday, June 14th, 2012

Tim and Tallis, survivors of the ambush, are joined by Pathfinder society recruits Jack, Kyras, and Chow, and continue with their duties towards the society. Amara Li tasks us with retrieving a ceremonial jade katana from some dangerous and ancient ruins. 'What is a katana?', I ask, not having heard of such an exotic-sounding item […]

Technical Party Kill

Thursday, June 7th, 2012

The barbarous halfling steps over Ghaz's corpse—oops, we're getting ahead of ourselves a little—to attack our fighter. But it seems we really are only getting ahead of ourselves and not making a wicked joke, as the halfling continues his rampage and strikes Omar hard. I heal the fighter, only to see him hit a second […]

Ghaz Goes Down

Thursday, June 7th, 2012

Naturally, we're ambushed on our way back with the box. We even duck down a narrow side street to avoid what is an obvious red herring. We wouldn't be 1st-level adventurers otherwise. An obscuring mist descends upon us, and a rather angry looking halfling scuttles up and starts beating on Ghaz with a small greataxe. […]