This is What it Sounds Like When Pirates Cry

Thursday, August 11th, 2016

The pirate ship bringing the iron ore, and maybe mithril, comes in to the cove. We see the pirates on the ship, as well as their captain, who 'has a mean-looking parrot'. 'So do I', says Pasha, about his re-summoned minion for the occasion. 'Well, he's small and cute.' 'In a fight with this one, […]

It Got to Number One in the THAC0 Parade

Thursday, August 4th, 2016

We get a surprise round on some bugbears we've sneaked up on. One gets stabbed in the back, the other two are engulfed by quite a damaging fireball. All in all, it's an effective surprise. 'You don't see any more bugbears, but we're going to stay in initiative.' 'Why's that?' 'No reason.' Our spider-sense tingles, […]

His Pattern Indicates Two-dimensional Thinking

Tuesday, July 12th, 2016

The ore from the Iron Island looks like it is brought to the mainland through an abandoned castle overlooking the coast. On the assumption that the operation will be guarded, we try to sneak around to scout the location, rather than stomping in blindly. The walls of the castle are not entirely intact, which allows […]

Concentration Check

Thursday, October 22nd, 2015

Fighting our way through the orc fortress leads us to the commander, Krag. Almost, anyway. A narrow corridor ends with a 10' wall leading up to ledge where the corridor continues. The wall would be easy to climb with the ladder in place, but only if the ladder stayed in place. One of Krag's lieutenants […]

Mistaken Identity

Thursday, October 22nd, 2015

Needing to recover from several encounters forces our retreat from the orc fortress. We don't think they'd leave us to sleep peacefully only to get up and fight them refreshed. We exit the fortress, head a bit further up the valley, and find somewhere safe to rest. Maybe this will confuse the orcs too, as […]

Face-to-six-faces With a Gelatinous Cube

Tuesday, October 6th, 2015

Getting in to the orc fortress in the canyon, thanks to finding a hidden lever that opens a door in the rock face, only leads to more problems. To get to the door we had to pass arrow slits where orcs waited to fire opportunistically at us. Even orcs aren't so stupid for us to […]

The Better the Illusion, the Harder it Hurts

Tuesday, October 6th, 2015

At the end of the canyon is the orcs' fortress, seemingly built in to the walls of the canyon itself. We spot some tracks that the orcs have left, but they seem to lead directly in to a stone wall. Getting closer to the wall where the tracks disappear doesn't offer any clues as to […]

The Gods are Looking Down on You, and Scowling

Thursday, September 24th, 2015

Some guards are left behind with the horses about half-way along a canyon, and our attempt to convince them we are on their side fail. Weapons are drawn. One of the guards throws a spear towards Pasha, our wizard. 'Or his owl familiar.' 'Okay, on a 20 he hits the owl.' The D20 rolls a […]

I Meant Feather-duster

Thursday, September 17th, 2015

Winning the initiative against the barbarian gives us an advantage. Who'd've thought? A quick charm spell, aided by a forced failed saving throw, makes him think I'm his buddy, and we convince him to withdraw to another room, isolating us from his two-headed hound. Another spell, this time a suggestion from Pasha, gets the barbarian's […]

Karma's a Bitch

Thursday, July 9th, 2015

Tracing the bandits who attacked the fort finds their camp, and in their camp are the few bandits who retreated from their failed assault. Not for much longer. Chi Ling goes hand-to-axe with Lord Humungous, the bandit boss, as Pasha assists by putting a few of the supporting bandits in to a magical sleep. This […]


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